Applying principles of animation, produce quality 2D hand-draft frame-by-frame animation or 2D animation using software like Spine (Rigged mesh animation)
Has a deep knowledge of the engine and animation tools/is aware of constraints—brings new solutions to complex problems.
Actively participates in animation system design and issue resolution.
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Realistic and stylized facial animation of emotionally driven characters for a AAA game.
Realistic and stylized body animation from Motion Capture and Hand Key.
Realistic animation of photorealistic characters using motion capture data, with the ability to push and embellish character emotion and storytelling.
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